package game;

import com.badlogic.gdx.physics.box2d.Body;

public abstract class GameEntity {

	EntityType type;
	
	public GameEntity(EntityType type){
		this.type= type;
	}
	
	public static enum EntityType{
		PLAYER,ENEMY, WEAPON, BULLET;
	}
	
	public abstract void createFixture(GameWorld world);
	
	public abstract void update(GameWorld world);
}
